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Halloween 2015 self portrait

Work in progress. Personal project for Halloween. Self portrait sculpted in ZBrush, retopologized in 3ds-Max, UV mapped in Headus UV layout, texture painted in substance painter, baked in xnormal, rigged, posed and rendered in blender cycles.

Halloween 2015 self portrait final render in blender cycles.

Halloween 2015 self portrait final render in blender cycles.

Scene in blender

Scene in blender